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Saturday, May 5, 2007

J2ME Game Programming - Premier Press

After reviewing the brief history of micro-device software development, this guide shows how to code games using Java 2 micro edition (J2ME), particularly for mobile phones. The author describes the APIs provided as part of Sun’s J2ME SDK and some features available with device-specific libraries, then walks through the development of a full-scale



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Teach Yourself Wireless Java With J2ME in 21 Days - Sams

Sams Teach Yourself Wireless Java with J2ME in 21 Days begins by establishing the basic parameters of J2ME development and its uses in building wireless applications. The tutorial chapters introduce both text and graphical application development for typical wireless devices. Finally, the book presents the major types of applications that the wireless developer will build-information management, communications, games, etc. The book also introduces the basic concepts of networking wireless devices through Java.

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J2ME Game Programming - Course Technology

Have you ever seen players? eyes light up as they explore the worlds that you?ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you?ve never taken your games beyond the PC, now’s the time! “J2ME Game Programming” is a hands-on guide that teaches you how to create games for micro-devices. You?ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you?ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you?re ready to explore all that “J2ME Game Programming” has to offer!


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Programming Wireless Devices with the Java 2 Platform, Micro Edition (J2ME)

This book presents the Java� 2 Platform, Micro Edition (J2ME�) standards that support the development of applications for consumer devices such as mobile phones, two-way pagers, and wireless personal organizers. To create these standards, Sun collaborated with such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research In
Motion, Samsung, Siemens, Sony Ericsson, and many others. The result is a highly portable, small-footprint application development environment that brings the unique capabilities of Java technology, including platform independence and enhanced security, to the rapidly growing wireless market.

This definitive Java� Series guide provides a programmer’s introduction to the Java 2 Platform, Micro Edition. It presents a general description of wireless technology and an overview of the J2ME platform. In addition, the book details the Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile Information Device Profile (MIDP) version 2.0, the standards that define the Java platform features and libraries for wireless, resource-constrained devices.

Written by a team of authors that includes the original J2ME technology experts from Sun, Motorola, and Nokia, this book provides a description of the Java 2 Platform, Micro Edition, as well as practical implementation advice.
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Enterprise J2ME Developing Mobile Java Applications - Prentice Hall

Industrial-strength J2ME for enterprise developers, architects, and decision-makers J2ME offers an extraordinarily flexible and robust platform for developing mobile applications with enterprise-class performance, reliability, and value. Now, leading mobile developer
Michael Yuan covers every aspect of building industrial-strength applications with J2ME: design, architecture, tools, processes, business issues, and more. Yuan introduces innovations that make the platform even more powerful, ranging from new J2ME profiles and wireless messaging APIs to mobile databases and web services tools. These innovations allow existing Java developers (especially J2EE developers) to leverage their skills and add mobility to enterprise applications. Yuan also presents more than a dozen complete sample applications-;including the application that earned him the grand prize
in Nextel, Sun, and Motorola’s nationwide wireless developer contest. Coverage includes: Patterns and best practices for building end-to-end mobile applications Emerging mobile killer applications : driving productivity and cost reduction Smart client applications: architecture and construction Advanced HTTP techniques for authentication and session tracking Overcoming hardware and network limitations Leading-edge mobile enterprise messaging techniques Mobile databases and synchronization engines XML and mobile web services, including the J2ME Web Services Optional Package New options for mobile security in the enterprise

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MIDP 2.0 Style Guide For J2ME

MIDP 2.0 Style Guide for the Java� 2 Platform, Micro Edition, is the comprehensive reference for designing and creating interactive Java� applications for consumer-oriented mobile devices. Readers learn how to best exploit MIDP 2.0 features, such as the gaming API, multimedia, and security for user-friendly MIDlets. Readers who create MIDP environments (MIDP implementors) also learn how to best support developers and users.

This book begins by introducing readers to the unique requirements of the consumer market and to the characteristics of MIDs and the MIDP 2.0 environment. Readers have a first look at the process of designing applications for MIDP in general terms before examining the nuts and bolts of creating usable, predictable applications. The authors provide user interface designers, application developers, and MIDP implementers with clearly illustrated standards for working with screen layouts, lists, text boxes, forms,
alerts, canvas screens, and game screens. Visual examples demonstrate both what does and what does not work. The book ends with the authors’ strategies for improving usability, security, and performance.
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Java Development on PDAs: Building Applications for Pocket PC and Palm Devices

With the release of Java 2 Micro Edition (J2ME), Sun Microsystems opened Java to the rapidly expanding Personal Digital Assistant (PDA) market.This comprehensive tutorial and reference provides an in-depth look at developing PDA software with J2ME and PersonalJava, covering both Palm and PocketPC devices. Succinct and practical, Java(TM) Development on PDAs focuses on real-world programming tasks with extensive code examples and an end-to-end PDA application demonstrating techniques for integrating devices with the enterprise via Web services.

This book describes the J2ME platform and PersonalJava and discusses design issues specific to resource-constrained devices. It also provides in-depth coverage of networking and Internet access, the user interface, data storage, and integrating PDAs into the corporation.

You will learn to develop Java applications for PocketPC and Palm devices through in-depth coverage of:

  • J2ME configurations
  • CLDC and CDC profiles
  • Selecting a PDA for development
  • PDA development tools
  • Designing for constrained computational capability
  • Designing for constrained screen and memory size
  • PDA user interfaces
  • Storing information on the devices
  • The Generic Connection Framework
  • Internet access from a Java PDA application via a GSM phone and Bluetooth
  • Accessing Web services from Palm and PocketPC devices

Java(TM) Development on PDAs concludes with a look into the future of PDA technology and the expanding role of these devices in the enterprise.

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